Non-AI 3D · for comic & graphic-novel artists
DRAW EVERY ANGLE.
Keep your hand-drawn style. Build your scene once in one 3D space, shoot it from any camera angle — and draw every line yourself.
The hard part
Change the angle.
Keep the character.
Every new angle is a whole new background, redrawn from scratch.
One 3D courtroom · ABLUR
ABLUR builds the room. You draw the people.
Two characters talking, and every angle means a new background to redraw.
Same courtroom. Two artists. Here’s what came back.
Same scene. Same angles.
Two completely different hands.
The making · Clip Studio Paint
Feels just like 2D.
Style it your way.
Each artist makes ABLUR’s export their own, in CSP.
ABLUR’s exports open right in CSP, your everyday tool.
Sunyear
Sketch, linework, shadow. All her hand.
Choi Hwain
Styling the background in her own line.
“
ABLUR is the ideal workspace for a comic artist. I tune the background live, in real time, so I spend far less labor on it while the quality goes up. And it’s built only for comics, so I was working fluently the moment I opened it. No manual.
“
Packed with effects you can drop straight into a comic or webtoon. I place a finished-looking background easily, and still let my own voice come through in the finishing pass.
How it works
Yes, it’s 3D.
Yes, you’ll learn it today.
ABLUR builds the scene in 3D and hands it to you in clean, separate layers. You open them in Clip Studio Paint and draw, the way you always have.
One background. Four layers. All yours.
Exported from ABLUR
Pull any layer, edit only what you need. It opens right in Clip Studio Paint.

01
Set the scene, pick the angle
Place it once in ABLUR’s 3D space. No modelling, no rigging.

02
Export it in layers
Line, shadow, texture and color, each on its own.

03
Draw over it in CSP
Your linework, your tones, your style. Done.
ABLUR builds the room. You draw the people.

